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Nothing Ventured v.1.0

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The Criminal

The Criminal This is the third of 10 occupations in my system  Nothing Ventured. Ability 1 - Concealed Carry "Each time you take a level in Criminal, roll the die listed for that level. You gain that many secret inventory slots, which allow you to hide items on your body. If your roll would be lower than your current number of secret inventory slots, you gain 1 additional slot instead. These slots can only hold items of Light size or smaller. No one knows you have these inventory slots, and items in them can only be revealed by strip-searching you. These slots do not count towards your encumbrance." Level 1 - 1d4 Level 2 - 1d6 Level 3 - 1d8 Level 4 - 1d10 Level 5 - 2d6 Level 6 - 2d8 Level 7 - 2d10 Breakdown This ability is designed after all those scenes in media where that one guy just pulls an impossible amount of stuff from his person. They have to cough up all their weapons or whatever, and fella just pulls out blade after blade, gun after gun, or whatever after whatever.

The Agricultural

  The Agricultural This is the second of 10 occupations in my system  Nothing Ventured. Ability 1 - Self-Sufficient "You can create common items of light or smaller size in an exploration turn, provided you have the necessary raw materials. At level 4, you can create medium-sized items in an hour; at level 7, you can create heavy-sized items in a phase. You cannot use this ability to create precious metals or stones." Breakdown This ability is designed to emulate the resourcefulness of those who make their living off the land, whether an outdoorsman or farmer. If you're going for more of a hunter-trapper feel, you're going to need to be able to survive and know how to repair and replace stuff. If you're going for more of a farmer, the same is true for repairing and replacing stuff. If you're going for more of a botanist, my setting is roughly adjacent to 2000 BC, so botany isn't much of a thing...but chances are you'll also know how to make things you

The Academic

The Academic This is the first of 10 occupations in my system Nothing Ventured. Ability 1 - Tidbits "Tidbits are pieces of information you have retained from a life of academia. You have a certain number of tidbits per day. By spending one tidbit, you can recall a minor detail or fact about something. By spending [level]/2 (rounded up) tidbits, you can recall a major detail or fact about something. Level 1 - 1 Tidbit/Day Level 2 - 1d4 Tidbits/Day Level 3 - 1d4 Tidbits/Day Level 4 - 1d6 Tidbits/Day Level 5 - 2d4 Tidbits/Day Level 6 - 2d4 Tidbits/Day Level 7 - 2d6 Tidbits/Day Breakdown This ability is designed to emulate, at least somewhat, the various wealth of random knowledge someone would pick up over a career of learning and study. It is a renewable daily resource designed to help the player learn useful information about NPCs, locations, items, kingdoms or tribes, monsters and their lairs, and more. What constitutes a "minor detail" and a "major detail" I w

When the Rains Poured Forth - Tablet II

Then Udzal raised a great mountain and set his palace upon it From the bones of the Kuabak he erected great halls From the bones of the Absag he laid a strong foundation The reaches of his palace stretched into the heavens above The foundation of his palace sank into the underworld below The walls of his palace withstood the chaos and waters The first was Udzal, king of the net below The first was Udzal, ruler of the canopy above The first was Udzal, sovereign over the gods of his fertility Udzal looked upon what had grown from his field and fertility and assigned to them their functions within his domain To each he gave a place and a purpose Their places were throughout what was created Some were above, in the realm of Sugi Some were around, in the realm of Igistu First were Igistu and Sugi, whose lights shone brightly Second was Udzal, whose kingdom extinguished the darkness Third were the gods of his fertility, which sprung up like plants The first of the fertility was Asme, who gre

Communicating the Will of the Gods

Communicating the Will of the Gods If you haven't read this  and this  yet, I would recommend you go do so before continuing on in this post, as this post builds off of these two previous posts. The lot has been cast, the entrails have been read, the arrows have been pulled, the message from deity has been received, the celestial scribes have been consulted with - the party has interacted with the system of divination in a way that they are now expecting an answer from you, the GM. Now what? What is the next thing that comes out of your mouth? Beats me. You decide that. And I'd suggest a quick decision, since 2-6 people are staring at you expecting an answer. What I can do is give you some help in answering, however. There are subsystems which can do a lot of work in the system of divination. It is important you have these somewhat fleshed out, for they greatly aid you, both on the spot and in preparation. Subsystem 1 - Deities Duh, right? If you are going to be using divinatio

Misguided Lives

Misguided Lives We interrupt our regularly scheduled screaming in to the Void to bring you this special post as one of my two entries from a GLoG Discord challenge (that I may or may not have made). These post prompts come from  The Spectrum Court ,   which you should go check out after reading this. We will return to our regularly scheduled screaming into the Void shortly! I just have to figure out tables in Blogger...

Discerning the Will of Deity by Deduction

Discerning the Will of Deity by Deduction A prophet is not the only means through which deity communicates their will and actions. Mankind has long been able to discern the activities and desires of the gods through various means. Just because a prophet is silent doesn't mean the gods are. There are many things to look for, and those trained in seeing can weave together their meaning. A direct method isn't always available, and so we must always be ready to indirectly learn what the gods have for us. The methods may change, but the results are the same. Active We have at our disposal ways for the gods to communicate to us when we ask them questions. We can take an active role in discerning the wills of the gods without having to wait for a direct message from a prophet. Through things like animal entrails, lots, pulling arrows, and even oil on water, the will of the gods can be discerned. Those learned in these things know the symbolism, the connections, and the importance of r